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Megalis, Champion of the Naaru

Posted on July 17, 2008 by Megalis | No Comments

So I’ve had the Trial of the Naaru quests in my log for ages now, I just haven’t wanted to do them.  I see Heroic Shattered halls is a huge pain in the ass.  And apparently nobody else in the world ever wants to do Heroic Shadow Labyrinth or The Arcatraz.

Our guild has been killing Magtheridon for a while now (and I happen to know that after the three previously mentioned quests, there is a follow up to kill Magtheridon), so I figured it was high time to get them out of the way.

Sunday afternoon I managed to scrape together a group of guildies who also had the same quests waiting to be completed.  We set out for Steamvault first since we all agreed it was probably the easiest one.  Mekgineer Steamrigger dropped Schematic: Rocket Boots Xtreme. I greeded on it with the other engineer in the group and I won it! (Patch 2.4.3 disabled those boots in Arena play by the way).

We all flew over to Shadow Labyrinth next.  Pretty much breezed through the entire instance right up until Murmur.  I believe I was the only one in the party who had fought Murmur on heroic mode previously. I explained the fight, and then we wiped.  We tried it again and we wiped again.  Then I remembered one tiny little detail about the heroic mode fight.  Everyone has to stand in his circle with him and run out when he starts to draw in energy.  Another try with that detail in mind and we wiped again, but I think everyone got the hang of it and we got him down on our next try.

Ok, so Strength completed.  It was almost raid time so we decided to reconvene later and finish up the other two quests.

Monday night’s raid was canceled when not enough people logged in, so we took advantage of the situation and went off to finish up our other two quests.  We decided to hit Shattered Halls first.  Our only crowd control was a hunter (without any of the talented trap improvements).  Nevertheless we fought our way through, suffering only a few deaths and no wipes.  Mercy completed.

The Arcatraz was all that stood between us and Magtheridon, our last trial.  Then we find out that our hunter had already completed an Arcatraz run earlier in the day while the rest of us were at work! She drops out and we pick up a boomkin who needed the rep/badges/etc.

So Heroic Arcatraz with no crowd control. Amazingly enough we breezed through it.  I only let our Enhancement Shaman die twice and our Boomkin ate it once. Tenacity completed.

At this point I’m really glad our raid got canceled and we were able to complete those quests because we had a Magtheridon raid scheduled for the very next evening.

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An amazing week for The Asylum

Posted on July 8, 2008 by Megalis | No Comments

It’s been an awesome week for the asylum.  In the span of seven days we have taken down three new bosses.

It started last Tuesday when we did our now typical ‘kill Gruul, then go kill Magtheridon, then do some Hyjal trash’ run.  That day ended with us actually killing Rage Winterchill.

Bracers of the Pathfinder
Stillwater Boots

Thursday was the usual ‘kill Lurker then head for Leo’ night and ended with Leo dead for the second time.  We went back to SSC on Sunday and floored Morogrim Tidewalker for the first time on the second attempt.

Girdle of the Tidal Call
Mantle of the Tireless Tracker
Talon of Azshara

Our main Paladin tank (to whom our plate nature resist set is soulbound) and our main Warrior tank were both online.  So the Warrior grabbed the unused frost resist set from the guild bank and equipped it all and we tried Hydross.

Unfortunately we had quite the issue with Hydross gunning down DPS classes on the phase switches.  I think our best attempt was somewhere right above 40%.

Last night we decided to have a stab at Hydross again, but our Warrior with the frost resist set was not able to raid so I had to try and tank the frost form.  Having a grand total of 70 frost resist, I ended up taking repeated 12k hits by the time Hydross’ debuff was stacked to 100%.  Time to move on to something else.

With no clear strategy having been discussed for Fathom-Lord Karathress or Lady Vashj, we decide it’s best if we just go to Tempest Keep and have a go at Void Reaver.

We went with a simple strategy.  Everyone except for 2 hunters piles up under Void Reaver’s feet.  The two hunters will kite the Arcane Orbs.  Two tanks fight for aggro and everyone else just blasts away.  Four tanks is recommended, but we only had 2 viable tanks in the raid.

I think we had a good number of people who didn’t quite understand that when Void Reaver knocks a tank back, they drop about 10-20% of their threat on him.  We had two failed attempts due to DPS classes getting destroyed after Knock Away, but I was able to walk him to the door and reset the event without it being a total wipe.

On the winning try, what I did was call out for all DPS to stop when the Paladin tank got hit with Knock Away to give him time to get up to #2 on the threat list.  That way when I took a Knock Away, he would be the #1 threat target and not 5 or 6 of our DPSers.

We cut it close though. At about 15% I got knocked away while the Paladin tank was still #4 on threat. At that point Void Reaver moved to pick up his #1 threat target, a DPSer.  The key to our strategy was having Void Reaver stay in one spot for the entire encounter.  If everyone is in melee range they won’t get targeted by Arcane Orbs (hence the two hunters kiting them from range).

When Void Reaver adjusted his position to destroy that DPSer, suddenly we had a bunch of people out of melee range.  We took at least one Arcane Orb and lost about 10 people, but our healers stepped up and kept enough people alive to beat the enrage timer by 5 seconds!

Pauldrons of the Fallen Defender
Pauldrons of the Fallen Defender
Pauldrons of the Fallen Hero
Girdle of Zaetar

It might have gone smoother with another Druid or a Warrior tanking, since it’s easier for those two classes to gain threat than it is for a Paladin.  Sometimes you have to just make due with what you got though.

EDIT: I forgot to mention that I finally got my Wildfury Greatstaff from the trash about three pulls before Leotheras when we killed him on Thursday.

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