Leotheras is officially on notice
Sunday’s raid was delayed until Monday (last night) due to Mother’s Day.
That ended up being another trip to Lurker and no Wildfury Greatstaff for me. Our top Warlock has devoted an enormous amount of time and effort to creating a fire resist kit to off-tank the Leotheras fight. Over the weekend he finally reached the point of being ready to attempt it. Unfortunately his mother ended up in the hospital and he was not able to play. I haven’t heard the details of why she was hospitalized but I do very much hope that she is ok. A human being’s health is much more important than a game and I think the entire guild shares that sentiment. We will have our shot at Leo soon enough.
Lurker went down without much of a fight save for one warm-up wipe. My stupid ass got hit with the first spout on our second try so I spent the entire battle drifting in the water just slightly out of range of battle rez. Our tree druid disconnected while underwater and got scalded to death before he could log back in. Nevertheless, Lurker was killed without the two of us. The fight actually went really well considering I was a Guardian tank and the main tank had to pick up my Guardian then jump back to Lurker afterwards. Lurker dropped another Cord of Screaming Terrors, a Mallet of the Tides and the Ancestral Ring of Conquest.
Our main Warrior tank was all over the mallet and I don’t recall who took the belt because I was too busy comparing the ring to to my own. I had no doubt that the ring was an upgrade for me, but I wanted to know how much of an upgrade. I ended up taking it to replace Delicate Eternium Ring from my tanking set and Averinn’s Ring of Slaying (correction: it was the Band of Ursol that got replaced. I’m still wearing the other one) from my DPS set. I’m kinda being stingy with my EP/GP ratio right now as I am up against a warrior and a priest for the T4 tokens that still haven’t dropped. Those being gloves, helmet and chest.
And speaking of the T4 chest, after Lurker was down we ported back to Shat for repairs, restock, etc. and regrouped at Magtheridon’s Lair. We ended the raid at 11pm (cst) after four wipes. Each wipe was due to either early or late cube clickers which results in a Blast Nova. On our last attempt we made it to phase three (30%) just as the Blast Nova took most of us out. We still got him down to 28% before everyone was dead though.
It was a learning experience for many of us since we hadn’t been there before. The guild itself has attempted Mag before but that was long before myself and many other people that are raiding with us now had even joined.
Wednesday - if enough people show up - we are planning on paying a visit to Leotheras. Leo doesn’t have much of a loot table (mostly crafting patterns), but he does have T5 gloves (Nordrassil Handgrips for me specifically) and that’s nothing to complain about.
Upgrading, slowly but surely
Saturday we finished the Kara raids that we had started earlier in the week. My raid downed every boss and I didn’t see a single piece of loot worth bidding on. I’m still waiting on the two T4 drops in there.
It did leave me sitting at 58 badges though. And I got to progress a few quest lines including the one that gives the Violet Badge and the one that now requires me to run Heroic Shattered Halls. I’m also now revered with Violet Eye so I got to upgrade the ol’ Violet Signet.
So Sunday, with 58 badges eating a whole in my bank, I started a Heroic Botanica group and got my badges. I made haste back to Shattrath and purchased a Waistguard of the Great Beast, then picked up two Delicate Living Rubies to socket into it. It was nice to finally replace my last green item - Manimal’s Cinch - which is honestly pretty damn good for a green.
Oh yeah, while I was in Bot I also replaced both my Dreamer’s Dragonstaff (DPS) and my Braxxis’ Staff of Slumber (Tank) with a single click of the Need button. Aside from being a super-easy heroic dungeon, another reason I like to run Botanica is that Warp-Splinter drops a really sweet Feral Druid staff on Heroic mode. And this time I got it. It’s called the Feral Staff of Lashing and it’s hard to beat.
After Botanica a Priest in our guild was looking for a group for Heroic Ramparts. He needed the Thrallmar rep so he could get his healy head glyph. Vishyna and two others from the Bot group came along. One of those others was a really well geared Rogue. I have a hard time keeping threat off of him. And in Ramps - with very few CC options - it got even worse.
In Bot we had the same Rogue for sapping and a Mage with us for sheeping and the mobs don’t hit as hard so the tree friend that was healing us was able to keep up without pulling threat. In Ramps however, it was a different story.
The Mage was out, so we had Vish to MC and the Rogue for sap. Thing is, the mobs in HeroRamps hit MUCH harder than those in HeroBot. And there are lots of big pulls. That poor priest had to heal so big to keep me up that his global threat was surpassing my swipe threat on extra mobs. And I couldn’t afford to go through each mob and lacerate them because either the Rogue or Vish is going to pull threat off of the main target. And I don’t even want to talk about how often I got stunned or just how many parries/dodges/misses there were.
Vish and the Rogue were staying so close to my threat that if I missed a maul or a mangle too close to a missed white attack, there was going to be a loose mob. And when I go to chase down that loose mob I’m no longer swiping the other targets. And when I’m no longer swiping the other targets, they kill the healer.
In the end it wasn’t too bad for anyone besides the poor Priest. He ended up getting smashed about seven times I think. I went down twice - once on trash and again on Omor when the felhounds killed the Rogue who was trying to keep them occupied then ate the Priest. Luckily Omor was already at 2% when I went down and the remaining two people were able to finish him off.
Nazan and Vazruden went down easily and guess what’s in the chest. A Tree-Mender’s Belt. Remember that other belt I just bought for 60 badges? This one is only ever so slightly less good than that one. And those 60 badges could have been spent on Footwraps of Wild Encroachment or something else I need to upgrade.
I’ve always maintained that the best way to guarantee something for a particular slot will drop for you is to spend lots of time or money getting a different upgrade for that slot. This is just further proof.
If you’ve never heard of or tried the “Be Imba Character Auditor“, you should. It’s really neat.
You can tell it your server and player name and it will fetch all your data from the official Armory. This doesn’t always work though, so go ahead and create an account so you can use the custom character data feature. For that you have to look yourself up on the armory, then view the source of your armory page in your browser and paste that source into the Bi Imba tool.
The Character Auditor can tell you what items you don’t have enchanted and will suggest enchants. It tells you which of your items are low level compared to your other gear and has the link to the official armory to find upgrades to those items (although I personally think the “Find an Upgrade” feature of the Armory is completely useless).
It looks at your talent spec and makes note of anything that seems out of place. For instance I have one point in Balance to get the Nature’s Grasp ability because I eventually will need to do some PvP to get a few pieces of gear. The Character Auditor makes note of this with “Smells like PvP”.
It noticed that I was slightly over the Defense cap and told me how much I can afford to drop.
It looks at and scores all of the gear you’re wearing, including set bonuses, enchants and gems. It will let you know what socket bonuses you have lost by gemming with the wrong colors and the overall stat gain from all of your gems combined.
At the very bottom of your character audit is a little graph of where you are in gear progession relative to raids and where you should be raiding to get your next upgrades.
Here is my current character audit in my tanking gear for anyone interested: Megalis’ Character Audit
Done with Gruul’s
We started our Wednesday raid night off with right at 20 people, so we formed two Kara raids and went to town.
My gear has improved a good bit over the past two weeks so I was given the MT spot this run.
Unfortunately for me and the rest of my raid, I am having a hard time keeping up with the threat that our DPSers can put out there. They are (most of them) horribly ahead of me in gear progression at this point. Not to mention that our Pally gave them all kings/might since they are used to not having to hold back at all.
The Attumen trash went down mostly fine. Had a few deaths from Attumen himself. Cleared our way into the dining hall without a problem. Then it got bad. A death on the AoE pulls. 4 or 5 deaths on one of the 2-pulls from against the wall. A couple more deaths from the 2-pull on the other side.
I need to take a good look at my gear. I think I’m far too heavy on the mitigation side of things right now. I don’t hit hard enough and I miss WAY too much. Even having the DPS give me 3 or 4 seconds to get threat on a pull isn’t a guarantee that they won’t pull threat immediately because my initial swings miss so much. And when I do miss, the healers pull aggro in a split second.
Right after we took down Moroes and his crew Vish and I took a quick AFK and when we got back, everyone was gone! It seems that a few more people had logged in and we had enough for a 25-man, so we were off to Gruul’s.
We wiped right away on Maulgar due to bad positioning of Firehand. We regrouped and took them all down no problems the second time.
Gruul also wiped us on our first shot there. Too many people got hit with cave in I assume. The healers went down, so the tanks went down, then the rest of us one by one. Then during rezzing, one healer got too close to Gruul and aggroed him. One person who had been rezzed started heading for the door. Gruul took out everyone who had been rezzed and went to chase down the runner. I was laying dead in Gruul’s chamber, but Gruul had been marked, so I could see him running through the caves.
After the runner was dead Gruul’s door opened and someone proclaimed that he had reset. But I could still see his mark running back through the caves. The same healer that had aggroed Gruul self-rezzed and started rezzing someone else. Then Gruul - on his way back to his chamber - showed up and stomped him again!
Does that count as three wipes or still just one? Either way, we killed Gruul without a problem on our next *official* attempt.
I got the Greaves of Malorne, making me 2/5 for T4. Oddly enough, those two are both from Gruul’s lair. I thought for sure I would have the two from Kara first. Oh well. I’m personally done with gear from Gruul’s now. It’s nice to know that I don’t have to compete with anyone for the drops there anymore.
The two T4 pieces I’m wearing now make it a bit hard to stay uncrittable (415 Defense for a Druid). Luckily I have recently made revered status with SSO and they have the Glyph of the Gladiator for sale. It’s pretty expensive at 85g (at revered anyway), but that 20 resilience put me over the mark for uncrittableness so I gladly payed it.
I’d rather have the defense and dodge from the Glyph of the Defender, but I’m not yet revered with the Keepers of Time. Five more Black Morass runs though and that bad boy is mine.
Threat
My first character was a Warrior. I leveled for a while as Fury. After hearing people repeatedly gripe about being owned by “MS Warriors”, I switched to Arms. My plan the entire time, however, was to level to 70 and switch to Protection so I could tank for the guild I had joined.
That is eventually what happened. Around level 68 if I remember correctly, I respecced to Protection. I had done a good bit of research on tanking specs and had settled with one I liked. Shortly thereafter I was 70 and it was time to start tanking.
Lucky for me (and everyone else who grouped with me) I was tanking with a Paladin healer most of the time. Lucky because Paladins wear plate and will take a good licking before they die. And that is exactly what our Paladin healer did. A lot.
I sucked at tanking. Not that I’m Uber now, but my skills and knowledge of tanking - and WoW in general - have vastly improved since then. That much I can say with confidence.
Being someone who more or less looks to science for the answers to everything, I started researching the science of tanking. I know, I know… It’s as much an art as it is a science. But without the science - the facts - even the most artistically inclined of tanks will not do well in the end.
One HUGE hole I found in my tanking ability was my complete lack of knowledge of the mechanics of threat. And as I continue to play, it seems to me that there are many, many other players facing that challenge. And lots of them don’t even seem to realize it. And not just tanks either. In fact it’s mostly not tanks who don’t understand threat. Tanks and healers seem to generally have a good handle on it.
My point here is that I’ve been thinking about writing a series of guides on how threat works. Not because I think I understand it better than anyone else, but because I want to. By doing the research it will take to write such a guide, not only will I (hopefully) help the WoW community by creating that resource, but I will help myself understand it that much more.
And that is what I want from my WoW experience. To be the best damn bear tank I can be.
Which, in turn, is why I recently rolled a Warlock. Those SoB’s are always pulling mobs off of me and I want to know how. First hand.
T4 loots for me and a T5 boss down
On Saturday my raid group got back together and finished the remaining three bosses in Karazhan; Nightbane, Illhoof and Netherspite.
I got a Gilded Thorium Cloak from Illhoof, my first piece of real raid loot with my guild, The Asylum. My new cloak is only surpassed in bear-tank goodness by two other cloaks in the game according to Emmerald’s feral tanking gear list.
On Sunday we strolled on into Gruul’s lair and knocked some faces in the dirt and I picked up the Mantle of Malorne from High King Maulgar. These are also pretty high on Emmerald’s list, only surpassed by the T5 and T6 shoulders, two PvP shoulders and an upgraded Sunwell drop (Shoulderpads of Vehemence + Sunmote = Demontooth Shoulderpads).
After Gruul was down we regrouped at Coilfang Reservoir and had another stab at The Lurker Below. We had given him a shot last weekend but couldn’t make it happen.
This time we gave it three tries before we had to call it. On our second try we got Lurker down to 2% but we had too many dead folks to make it through the Naga phase.
After our third attempt we did a ready check to see if we’d have enough people to make Monday an official raid night for this week and give it another shot. We had enough, so it was settled: be here and ready to go on Monday night for another go at Lurker.
After two full nights of failures on Lurker, Vishyna and I started looking up as much information as we could about the encounter to help mitigate any errors that had occurred or might occur.
Here are some important facts we found:
- If you use any consumable whatsoever while the Naga are swimming into position, they will immediately aggro you, teleport to your position, and kill you.
- The three Guardians that spawn have a really nasty frontal cleave attack which hits cloth for 8-9k.
- If Lurker doesn’t have anyone in melee range he will start hitting random players with Water Bolt, a 10k attack.
- If you repeatedly jump up and down in the scalding water, each jump refreshes the damage tick making it 500 damage every 1 second rather than every 3 seconds. If you’re in the water, just sit there. An average HoT will be enough to keep you at full health.
On Monday, we made sure that the entire raid understood these things along with what we had already learned, and then we had at him. We had a couple people who hadn’t been in on the previous attempts and we lost them early during our first two tries. After those two tries though, everyone seemed to finally get it.
On our third try we only ended up with four or five dead players and Lurker went down quite easily in just over 10 minutes. Grats to the Asylum for now being 1/6 in SSC.
After three full nights of trying to kill The Lurker Below it has become apparent to me that he is not actually a difficult boss. He is a test of attention span. Each individual in the raid must stay focused the entire time. There is a lot going on in this encounter and you can’t just sit back and repeatedly fire off your favorite spell or ranged attack while occasionally moving out of the way of a cave-in or black hole.
If everyone pays attention and survives, which is very easy to do, then The Lurker Below will be happy to cough up his T5 loots for you.
Karazhan Speed Run
We didn’t have enough for a visit to Gruul’s lair for Tuesday night’s raid, but we did have enough for two simultaneous Karazhan raids. The raid I was in had a Warrior main-tank and me as the off-tank. Warlock, Hunter, Shadow Priest, Rogue, Shaman, Paladin and Mage DPS and Priest/Shaman heals. A very balanced group.
We cleared Karazhan in less than 3 1/2 hours!
Of course we still have Illhoof, Netherspite and Nightbane to contend with, but they should pose no problem at all.
I hit full guild-member status (1000+ EP) after we downed Prince, which means I am now eligible to bid on loot. I got to use my battle rez three times. The Shadow Priest first during Shade, the Rogue during Opera (Big Bad Wolf), and the Shadow Priest again during Prince.
We were doing so well that Curator only got to do one Evocation and Shade didn’t get to polymorph/pyro blast us. We did get asploded and lost three people when somebody moved during Flame Wreath (that’s when I rezzed the Shadow Priest), but we still killed him before the polymorph/pyro blast combo even with two members down.
No good Druid loot dropped, but I can still hope for the Stranglestaff from Illhoof. The odds aren’t good considering it dropped the last time I was there for that fight. The same item dropping from the same boss fight twice in a row are very slim so I’m not getting my hopes up for it.
Vishyna’s raid didn’t fare nearly as well as mine. They only had one healer (and Vishyna doing backup heals when needed/possible). They lost a member right at the beginning to connection issues and decided to move on as a 9-man. They filled the 10th slot again when another guild member logged on, but they lost him too due to some sort of real life emergency and had to carry on as a 9-man again. They did pretty well considering the circumstances, but it was just too difficult on everybody in the raid and they called it at Maiden.
Vishyna also made it to 1000+ EP, so we are both now official members of the guild. I also hit Honored with The Violet Eye during that Kara run so I need to head down to Deadwind Pass and upgrade to the next Violet Signet.
I’ve got 26 Badges in the bank now and I’m trying to decide between spending 20 of them on the Idol of Terror (which I’ll eventually need to get either way) or saving up 34 more badges for the Ring of the Stalwart Protector. I’ll probably just grab the Idol and call it good. It will feel nice to finally be wearing some purple gear.
The new King and Queen of the Ogres
Last night myself, Vishyna and Rec had a quick chat with Grok in Lower City and he asked us to pay a visit to Mog’dorg the Wizened. Mog’dorg requested that we retrieve one item each from three of Gruul’s sons. That sounded easy enough.
Grulloc was close by so we went straight there to try and talk it over with him. On the way we met a Blood Elf Paladin whom Mog’dorg had also given the same task. She seemed friendly enough so we brought her along.
Unfortunately, Grulloc was not having any of this talk stuff and immediately tried to kill us all. Luckily we had brought three other people from our guild with us and we were able to teach that nasty Gronn a thing or two about respect. After Grulloc learned his lesson he decided to give us the skull that Mog’dorg wanted.
Looking over the list that Mog’dorg had given us we noticed that Maggoc - who was also nearby - had a treasure chest that was requested. We all made haste for Maggoc’s last known whereabouts. A short flight over the mountains and there he was, like he was expecting us. Again we tried to solve things peacefully and get that old treasure chest without a fight but these Gronn just aren’t into that sort of thing I guess. We gave Maggoc a close-up view of the dirt in Blade’s Edge and he coughed up that chest after all.
Next up on Mog’dorg’s list was a battle flag from another Gronn named Slaag. He lives in the Barrier Hills near Shattrath. We all made our way there and found Slaag hiding himself away in cave. I’m supposing that he had already gotten wind of us knocking two of his brothers around and didn’t want any part of a fight with us. I thought for sure he’d be more cooperative than those other guys and just hand over that flag and we could call it even.
Nope. He wasn’t having any of that either. Yet again we had to knock some sense into another Gronn just to get them to hand over one simple item to us.
In the end we got the three items that Mog’dorg was looking for, and boy was he happy. So happy that he asked us to go speak with another big bag guy and get a book from him. When we came back with the book a short while later I though for sure he would be satisfied that we were friends of the Ogres, but no. The reason he wanted us to get that book is because it would help us deal with yet another Gronn; Skulloc. Mog’dorg wanted us to go see Skulloc and bring back his skull as proof that we had.
When we came back with the skull, just like he asked, Mog’dorg proclaimed us the new Kings and Queens of the Ogres! How cool is that. Now the Ogres don’t try to hurt us anymore when we swoop down into their camps to kill and skin raptors and they even leave us alone while we mine their ores. What’s more is that we were allowed to go the most sacred of Ogre places… Ogri’la.
The Ogres up there mean business and are willing to part with some nice things if you help them. Even better is that they Sha’tari Skyguard folks from down south in Skettis have another base of operations here. Apparently it’s where they get all the Rays that they ride into battle with.
Tomorrow is a raid night. If numbers allow, we’ll be going to see old Gruul himself. When we get there I’m going to have to sit down and have a talk with him about his sons and their terrible manners.
As predicted in my last post, Vishyna and I were level 69 when we logged out Friday night. Saturday we logged in and got right to questing in Netherstorm. We hit 70 that afternoon. As soon as we hit 70 we ported down to Azeroth, trained our new abilities, crafted some new 70 gear and strapped on some other gear we had waiting for us.
I had several Solid Star of Elune cut and a Delicate Eternium Ring made for me (thanks Dereyn). I made my Heavy Clefthoof Leggings and Heavy Clefthoof Vest (I had already bought the boots from the auction house). I ran around to various quartermasters and bought some of the new PvP gear that is now available when you are honored with the respective factions.
As Vishyna and I were finishing up getting our new 70 gear all sorted and checking out our new stats, the call went out to drop groups - raid invites were going out.
Somehow her and I ended up in a Kara raid that was already cleared up to Shade. Yeah I know, the T4 gloves token drops from Curator, but our guild uses EPGP for it’s loot protocol and this being my first raid with them I wasn’t eligible for loot unless it went unclaimed (and there was another feral as well as a tree Druid in this particular raid). So I’m kinda glad Curator was already down. I would have been very unhappy if that T4 token dropped and I couldn’t have it.
Which brings me to Illhoof. We handily downed him and what should drop? Yep, the Stranglestaff. And the other feral - who a) asked me “how did you get +10 stam on all your gear” and b) already has the Greatstaff from SSC - snatches it up. Sigh.
Anyway, we finished a full clear of Kara with only two wipes on Netherspite (first because nobody got the green beam in time and Netherspite was healed back to full and second because someone stepped into the red beam before I could and got aggro). We had a Paladin main-tank and I was swapping between off-tank and DPS and occasionally main-tanking bosses. I didn’t get any loot and I had to sit out for Prince, but I walked away with 10 badges and I was 300 or so EP closer to being able to take loot.
Sunday me and Vish got down to starting some dailies with Recstrech. We did all sorts of Sha’tari Skyguard stuff including half of the new and improved Adversarial Blood (old version) and achieved friendly status with those folks. I was 5999/6000 with Sha’tar from turning in all of my signets and tomes so we went and finally killed Levixus for Levixus the Soul Caller which put me over into honored with them.
We farmed some netherweb spider silk for Vish. Did a few quests. Did the cooking daily which took us to Blade’s Edge to cook something over the corpse of an Abyssal Flamebringer.
Raid time rolled around and SSC was on the schedule. Vish and I assumed we wouldn’t be attending since we are in basic blues and greens (having not done any instances aside from Shadow Labs to get the first key fragment for the Kara attunement quest chain).
It was looking like they wouldn’t have enough people for a 25-man so we started looking for folks to help us with the Ogri’la prereq 5-mans. We tried to 3-man Grulloc with Rec and although we did quite well it wasn’t enough. Right then we were told to drop our group for a raid invite. WTF? We are nowhere near geared enough to do SSC. Nonetheless we are invited and end up getting drug along into SSC since we will be number 24 and 25 for the raid.
The Greatstaff drops on the first trash pull and our main bear tank takes it. After a few more trash pulls I’m told to get into my tank gear so I can take some of the pressure off of the other tanks. I tank my assigned mob just fine for a few trash pulls. We sneak past Hydross for a few more trash pulls. Pattern: Boots of Utter Darkness drops and nobody else can use it so I take it. Then I fall into the water. Along with about 7 other people. There’s a little gap up there you have to watch out for. I shifted into Aquatic Form and made it for dry land as quick as I could but those damn fish are nasty. I actually made it to where the Lurker fight takes place and got up onto the ring but I died as soon as I got out of the water. Those who died in the water have to run back but I am able to be resurrected.
So we finally make it to Lurker and give it about 5 tries before it’s too late and people have to start logging. Lurker is a really tough fight for anyone, let alone someone in blues and greens. For the first few tries I was in DPS gear and assigned a platform along with a Rogue to take out the Naga that swim up. We were having trouble with the guardians that spawn wiping out the healers and ranged DPS though. So I went bear tank for the last two tries to help soak up those guardians. On the first try I got spouted off into the distance as I wasn’t quite far enough under the water. On the second try the guardian owned me. Then the trash started respawning and people started logging off so it was time to call it.
Another 300+ EP closer to taking loot. I’m just short of 700 EP and the guild requires you to have 1,000 EP to become a full member and take loot. By the time the next raid is over I should be over that or very close to it.
Droods and Spriests
Now that Vishyna and I are very close to 70, I think I can safely say - with at least a little bit of authority - what I’ve been thinking all along.
Feral Druids and Shadow Priests make awesome duos.
We don’t tend to shy away from anything that crosses our path. In fact, I’m eager to attack anything and everything that we see. We usually take down elites without casting any actual heals. Vishyna will use Vampiric Embrace and I do get some health back from Improved Leader of the Pack and that’s usually plenty to get us through most fights.
We did some group quests to finish up Blade’s Edge Mountains last night. With my old Prot Warrior I wouldn’t have even considered doing them without a dedicated healer in the group. Vish and I made them look easy though.
I do need to learn to pay more attention to her health and mana though. The mana part I’m getting better at. She used to always have to remind me to innervate her or let her get the killing blow so Spirit Tap can proc. As a Feral Druid, I can just keep going and going though. One fight after another, with no more than a few seconds in between to get my energy back to at least 80. And I do that quite often, leaving her with no mana. I’m getting better though. Mana is rarely a problem until we fight the big fights.
Health however, I still need to work on. I’m just not used to being able to heal other people other than with First Aid, and that only happened in some extreme cases with my Warrior.
We’ll finish a long string of fights where Vishyna has backed up into some mobs or had some patrols wander into her. We kill them all and I’m ready to go as soon as we’re done looting. Then she has to remind me that she is very close to being dead from the aggro that she had. Then I feel bad because had I not gotten the aggro off of her when I did she probably would have died. And I didn’t even notice.
Now, she could just heal herself. But then she’d have to pop out of Shadowform - which costs 32% of your base mana to cast - then heal herself using more of her mana. Then she’d have to sit and drink to get her mana back.
Or I could just heal her and pop back into Fite form.
We’re well over halfway through 68 now. We’ll be a good bit into 69 by the time we’re done tonight. On Saturday Vish has some studying to do. She’s gonna put me on /follow and I’m going to farm Thick Clefthoof Leather and Netherweb Spider Silk for the both of us. I need about 50 more leathers to finish my clefthoof set and she needs infiniti more netherweb to make… I don’t know, some lame cloth stuff.
Whatever gap we leave between 69 and 70 tonight will be considerably smaller by the time I’m done farming that stuff tomorrow. That means you can expect a post about us doing the Shatari Skyguard and Ogri’la daily prerequisites soon.
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