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2.4.2 Patch Notes

Posted on April 23, 2008 by Megalis | No Comments

I was digging around on WoWWiki.com yesterday and found some early notes about Patch 2.4.2. Today however I see that the full notes have been posted to the official patch notes page at worldofwarcraft.com. Here are some of the points that I found interesting.

Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Although the required mats for the Glove Reinforcements are absolutely ridiculous, I was pondering using them to get a few more points past 365 (I’m at 363 right now) once Heavy Knothide Armor Kits turn grey. Beyond skilling up my leatherworking though, that glove enchant might actually be useful to me as a bear tank and with reduced mats it will be even more appealing.

All 23-hour profession cooldowns are now 20-hour cooldowns.
All 4-day cooldowns are now 3 days, 20 hours.

I’ve never had a tradeskill that had any of these cooldowns so I don’t personally know the agony of waiting weeks (or spending lots of gold) to completed a frozen shadoweave set, but I do get to hear about it all the time.

Most Main-Hand weapons are now One-Hand weapons.

That means dual wielders now have more options. Useless to me as a druid, but still cool.

Creature versions of the Polymorph spell no longer heal the affected target.

Fighting Shade in Karazhan will be a bit tougher now for those that can’t down him before he gets under 20% mana. In case you haven’t fought Shade and don’t know what I’m talking about, here it is: When Shade gets to the 20% mana mark, he polymorphs everyone and sits down to drink and get his mana back. When he’s done drinking he does a huge pyroblast that hits everyone for about 7k. Normally you would be back to, or close to full health due to the healing effect of polymorph and you would be able to survive that. After this patch, you’re probably just going to die.

Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.

Having grouped with Vishyna every day for the last month, let me tell you, that gets annoying. I’m glad they fixed it.

The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

That has always annoyed the piss out of me. I don’t know how many times I’ve died from hitting the ground while trying to do the bombing daily in Blade’s Edge and getting slapped down by one of those dragons. Good riddance to that.

Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.

This one doesn’t really affect gameplay, but I wasn’t very happy about the decision to shrink Tauren weapons, so it’s cool with me. Blizzard said that Tauren weapons were shrunk to fix some clipping issues. If they want to fix clipping in their game there are plenty of other places to start that job then on Tauren weapons. How about the boat that docks at Booty Bay? You know, the one that drives right through the walkway that comes down off the dock. Or what about the Zeppelins that severely clip the docking towers?

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