RSS Feed Subscribe via Email

Finally 5/6 and 3/4

Posted on August 12, 2008 by Megalis | No Comments

After last night, The Asylum is now your typical 5/6 SSC and 3/4 TK guild.

On Sunday we had our first A’lar kill.  We had a Warrior, a Pally and a Druid (me) take the platforms while another druid tank handled the adds.  On the first shot I thought A’lar was just moving from platform 4 to 1 when in fact he was flying up for Flame Quills.  I’m dead but they’re able to carry on without me.  We forgot to stress the importance of staying out of the Flame Patches and we lost half the raid right away at phase two.  Two more tries that end with too many people dieing in flame patches.  On the fourth try everything came together and we won.

Arcanite Steam-Pistol
Fire Crest Breastplate
Phoenix-Wing Cloak

Then last night we moved forward with our first Solarian kill.  I main tanked with a Pally doing adds.  I had to call out “______ is the bomb!” over vent for every Wrath because it seems some people don’t notice the raid warning or the whisper they get telling them they’re the bomb.  Our first try was a mess of course.  Second try was amazing right up until one of our cat druids didn’t hear his name when I said he was the bomb and all of our melee blew up.  Third try it was a holy priest who killed most of the ranged people.  We did lose a few on the fourth try.  Some people decided they were going to be smart and run away from the bomb but ended up running in the same direction as them.  A couple of battle rezzes from the druids, good interrupts on the healer adds, solid teamwork from the dps to get the adds down, some great work from our healers and we managed to finish her off.

Greaves of the Bloodwarder
Solarian’s Sapphire
Wand of the Forgotten Star

Edit: I forgot to mention that our DPS warrior (the only warrior we had in the raid) left after the second try.  No Sapphire for him.  The greaves got DE’d too.

Tags: , , ,

An amazing week for The Asylum

Posted on July 8, 2008 by Megalis | No Comments

It’s been an awesome week for the asylum.  In the span of seven days we have taken down three new bosses.

It started last Tuesday when we did our now typical ‘kill Gruul, then go kill Magtheridon, then do some Hyjal trash’ run.  That day ended with us actually killing Rage Winterchill.

Bracers of the Pathfinder
Stillwater Boots

Thursday was the usual ‘kill Lurker then head for Leo’ night and ended with Leo dead for the second time.  We went back to SSC on Sunday and floored Morogrim Tidewalker for the first time on the second attempt.

Girdle of the Tidal Call
Mantle of the Tireless Tracker
Talon of Azshara

Our main Paladin tank (to whom our plate nature resist set is soulbound) and our main Warrior tank were both online.  So the Warrior grabbed the unused frost resist set from the guild bank and equipped it all and we tried Hydross.

Unfortunately we had quite the issue with Hydross gunning down DPS classes on the phase switches.  I think our best attempt was somewhere right above 40%.

Last night we decided to have a stab at Hydross again, but our Warrior with the frost resist set was not able to raid so I had to try and tank the frost form.  Having a grand total of 70 frost resist, I ended up taking repeated 12k hits by the time Hydross’ debuff was stacked to 100%.  Time to move on to something else.

With no clear strategy having been discussed for Fathom-Lord Karathress or Lady Vashj, we decide it’s best if we just go to Tempest Keep and have a go at Void Reaver.

We went with a simple strategy.  Everyone except for 2 hunters piles up under Void Reaver’s feet.  The two hunters will kite the Arcane Orbs.  Two tanks fight for aggro and everyone else just blasts away.  Four tanks is recommended, but we only had 2 viable tanks in the raid.

I think we had a good number of people who didn’t quite understand that when Void Reaver knocks a tank back, they drop about 10-20% of their threat on him.  We had two failed attempts due to DPS classes getting destroyed after Knock Away, but I was able to walk him to the door and reset the event without it being a total wipe.

On the winning try, what I did was call out for all DPS to stop when the Paladin tank got hit with Knock Away to give him time to get up to #2 on the threat list.  That way when I took a Knock Away, he would be the #1 threat target and not 5 or 6 of our DPSers.

We cut it close though. At about 15% I got knocked away while the Paladin tank was still #4 on threat. At that point Void Reaver moved to pick up his #1 threat target, a DPSer.  The key to our strategy was having Void Reaver stay in one spot for the entire encounter.  If everyone is in melee range they won’t get targeted by Arcane Orbs (hence the two hunters kiting them from range).

When Void Reaver adjusted his position to destroy that DPSer, suddenly we had a bunch of people out of melee range.  We took at least one Arcane Orb and lost about 10 people, but our healers stepped up and kept enough people alive to beat the enrage timer by 5 seconds!

Pauldrons of the Fallen Defender
Pauldrons of the Fallen Defender
Pauldrons of the Fallen Hero
Girdle of Zaetar

It might have gone smoother with another Druid or a Warrior tanking, since it’s easier for those two classes to gain threat than it is for a Paladin.  Sometimes you have to just make due with what you got though.

EDIT: I forgot to mention that I finally got my Wildfury Greatstaff from the trash about three pulls before Leotheras when we killed him on Thursday.

Tags: , , , , , ,